About this blog

Hi everyone!

JunYet and Jacelyn here. This blog was started so that we could record our journey together as boardgamers. Hope you'd enjoy reading it as much as we enjoy writing it! :)

JunYet's posts/comments will be in this color, Jacelyn's will be in this color.
Showing posts with label Eruption. Show all posts
Showing posts with label Eruption. Show all posts

Thursday, September 1, 2011

Review: Eruption

Since we're medical students, I'll do this the medical style.

Mentioned previously:
This game is yet to be released, and they are offering a PnP version in exchange for a review so I took their offer on BGG hehe.

I made this game last minute (the night before OTK, in fact) and grabbed whatever I have at that time as temporary component for the game. Used Power Grid (the only box that fits the map nicely), Citadel cards (it was sleeved already so I can just slide in the new paper in front of the card) and Cashflow (which explains the cheese). Blasphemy, some would say.

Yeah yeah I know, the board is not perfect. Some of the things seem out of place. But hey, it's free :P
(well technically speaking the printing and cardboards aren't free )

Some issues with the PnP version:
I'm from Malaysia, and perhaps the standard paper size we use is different (we use A4 size), so some part of the board was not printed (out of printer range due to difference in paper size). I'm not good with tech stuff so I cant help it. You can see the white lines, those are areas where the printer missed.

I hope that the publisher can realign the PnP version to make the board centralized in the page, for the sake of other international players who wish to buy the PnP version first. :)



Natural History/Progression:

Game ends when one player's village is burnt, or when all the tiles have been drawn. Winner is the player with the coolest village.
Basically the game is played with each player taking turns doing these 4 things in order:
1. Assess damage
Check if any lava is flowing into your village.
+ Increase 20 degree for each unblocked lava.
+ Walls with lava will be challenged - roll dice for both the lava and the wall (+modifiers depending on material), highest wins and lava wins in case of tie.

2. Place tile
Draw a tile at random and place it on the board. Tile placement rules are pretty intuitive - the new tile must connect to existing tiles logically.
+ Claim resources if place new tile on spaces with resources printed on it.
+ Draw a card for each lava flow you directed into someone's village.
+ The wall have to be challenged and destroyed in order to place a new tile behind the wall

3. Play cards
Each start with a hand of 3. Cards can be used by applying the card effect or traded
+ Trade 2 cards for additional tile
+ Trade card(s) for the resources printed on the card.

4. Build a wall
On any space on board or on your village.
+ Walls provide modifiers for dice roll: +0 for straw, +1 for wood, +2 for stone





Additional rule:
There are 3 Zones. As your village heat up, you'll reach Danger Zone 1, 2, and 3 before your village finally burns up. Each zone unlocks a different advantage for you (build additional wall, draw card, additional tiles).
The first person to reach each zone gets to place a special eruption tile anywhere on the board and then other villages heat up by 30 degrees. This mechanic is designed so that the last player can catch up with other players.

Diagnosis:
A light tile-laying game with some amount of hand/resource management, with dice.


Yay:

+ Rules, especially tile placement, is intuitive and VERY easy to teach and understand
+ The catch-up mechanisms - additional advantage for the player(s) in danger zone, everybody else heats up when someone reaches a new danger zone

+ Love the artwork, the individual tiles look great even in PnP!

Nyeh:
- Your options are pretty much limited to the tile you have drawn, not much 'difficult' choices. This is good I guess for new gamers, so that they don't get overwhelmed. I have a friend who was thrown into Agricola straight and it was traumatizing!


- I didn't like the part where one can draw cards when placing a tile with lava flow directed to other players village. I understand that it sort of provides incentives to direct lava to others, but in most of my games players are very aggressive at claiming cards this way. Personally I'd prefer to see more clever placement of tiles to subtly direct lava flow away from your village. Tiles are often placed offensively than defensively. Maybe it's just my gaming group. But thematically speaking, one's priority would be to protect his village and in the process of doing that lava had to be directed to other villages for survival. Instead I see players kept finding ways to place tiles next to opponents' village and drawing cards, hoping other village burns faster than you.

Prognosis: 5-round survival rate - 70% (how likely that I would still want to play this after 5 plays).

First I must say that I tend to gravitate towards medium/heavy games with less luck and more control, so my opinion can be somewhat biased. I suspect that for me, I won't be actively suggesting my usual gaming group to play this game. But if someone wants to play, I'll be OK with it. When there's a group of new gamers, Eruption will be a game that I would introduce to them first.
I can't comment on the quality of the actual component of the game, but I expect that there will not be a problem with it. I'd recommend that you try this game first before buying it.


This is the kind of game that you might want to bring out once a while when your mind needs a break from heavy games or while waiting for your other friends to arrive to play Dominant Species with you.



In the end, one must keep in mind that this is a light gateway game. Don't expect it to be what it isn't, and I believe you'll have loads of fun with your friends playing this game.

"Hey hey, not my village again!"
"What?! My stone walls were crumbling one after another and his straw wall still stands! That's one crazy straw wall!!"



Reposted from BGG.

Saturday, August 27, 2011

BGC OTK 26/8/2011

This is the first time we're going to OTK meetup in ages! Finally had a chance to attend this meetup when we're back for the Hari Raya break.

We arrived at 9pm and we thought we were early, but actually there's already one group of people playing Nightfall when we arrived! Missed out on that game :O Would love to try that some day.

JC: I also thought we were early but when we got there, there were about 9 people there already! I guess games start once there is 4-5 players but we wanted to do a trial run of Eruption first before we went to OTK =)

Interestingly, on my first play, I was lucky enough to get 2 Rain cards which could reduce 30 degrees of heat from my village each so I played it towards the end and it really helped cool down my nearly burning village =)!

Game #1: Eruption

This game is yet to be released, and they are offering a PnP version in exchange for a review so I took their offer on BGG hehe.

I made this game last minute (the night before OTK, in fact) and grabbed whatever I have at that time as temporary component for the game. Used Power Grid (the only box that fits the map nicely), Citadel cards (it was sleeved already so I can just slide in the new paper in front of the card) and Cashflow (which explains the cheese). Blasphemy, some would say.

JC: Actually, I'm quite shocked! People are really familiar with boardgames and cardgames!! People who saw the components immediately recognized that they were from games they knew and identified them nearly immediately! I'm quite new so... If Jun yet didn't tell me where they were from, I most prob wouldn't have known xD!

Yeah yeah I know, the board is not perfect. Some of the things seem out of place. But hey, it's free :P
(well technically speaking the printing and cardboards aren't free )



Soon after the game began, the lava began to flow towards the purple and blue villages. Note the straw (yellow) wall that CK (blue village) build.


Whoa my village (orange village) is burning up after a new eruption spot happened right next to my village! No one is spared, everybody has got some lava to deal with. But it looks like Jacelyn's red village is taking heavy fire :P

JC: Very heavy fire to be exact!! I was surrounded!!! By lavaaa! It's payback for me directing lava flow to the other side =P


You know something bad has happened to you when your opponents are celebrating.

I managed to direct some lava flow to the sea, but I didn't have enough walls to defend my village. And my straw walls sure don't look promising against the LAVA.
WOW. Jacelyn is holding up pretty well against the heavy flow of lava! She managed to build so many stone walls to protect the village... for now. The lava has yet to challenge the wall.

JC: Next time, I should just build straw walls =P!
Seems like CK's straw walls were stronger than all our walls put together!!

One of the final moments - note CK's straw wall (finger pointing)?  It stood, for a very, very long time despite the continuous lava challenge. Way to go, wall!

CK won the game in the end, with the most 'chilling' village.

JC: CK definitely had the coolest village (literally xD)
He actually manage to stay at zero degrees for ages and when I was at the 3rd Danger zone, he was only at the first! We only spotted CK's lack of damage somewhere midgame but it was too late to bring up the heat on CK.

Game #2: Imperial

After Eruption, Imperial was brought to the table. I've seen the cover of the game many times but never bothered to read more about it. But after playing this, I realized how much I've missed out :P

Boss teaching the game.

"Switzerland, the boring place."

Impending war.
All the nations come with unit-producing factories. Hmm does factory produce infantry? Rhymes a bit, but sounds wierd. Maybe they produce artillery, since the land unit meeple looks like one.


 I controlled the mighty German Empire, and it came along with some Italian share. Hail Hydra!


 Mid-game. German (black) is taking heavy suppressive fire from the French (blue, Kareem). *hisses* French was trying to stop the German from imposing tax on German land. 
Such noble cause.

 German is still in the lead for credibility hehehe. But not for long. In fact, German's credibility has not gone up since that glorious times.

 England decides to destroy Germany once and for all. Yikes, his ships and troops are coming in!
I decided to abandon ship. It is beyond salvation. I took all the money in the nation and left muahaha.

I was proud to say that I once have control over 2 nations. I bought over England's majority shares! But I lost my control before I even got the chance to move those pesky Englishmen out of my land.

 Jacelyn's Italian shares. Didn't take a picture of Austria, but he was holding almost all his shares. Austria won in the end, though French was the one who triggered the end game condition (credibility of 5). Even though Austria's credibility multiplier was only 3, he had like, 20+ points of Austria share. That easily gave him a 80-90 points. Nobody else invested in Austria because he's not taxing his people (which means his credibility was relatively low), and this allowed him to wallup all the shares himself.

GG. Got my ass kicked.

JC: To be honest, when we started this game, I had ABSOLUTELY no idea what to do or what's going on!
One moment I'm randomly building up artillery and ships and suddenly the French (Kareem) comes and attack me!!
Since then, I just kept building up on factories, artillery and ships and shoo'ed whoever to came to disturb me (i.e. Kareem) then when I was near the Investor or Taxation, I just randomly went and did it xD.
In short, I enjoyed the game although I had no idea what was going on =P!

Game#3: 7 Wonders

Jacelyn has been meaning to play this game for a long time. Guess why? The artwork.
I admit the game looks quite pretty though. I've done card drafting before for other CCG/Agricola, but this is the first time I see a game with card drafting as it's core mechanic. Interesting.

Sifu sitting out and teaching the game.
They seem to know what they're doing.
Honestly I don't get the game at all. I don't know what resource is used for what and I just built blindly haha. And ended up that I have to keep buying resources from my neighbors.

JC: Haha! I too was puzzled as to what to do! I knew I most probably needed resources most so I just randomly kept stocking up on my resources =P!
Wasn't sure what else to do actually so I built up on military forces as well xD!
She looks confused but her nation's a violent one.
JC: Hey.. Hey.. You attacked me too k! =P!
Plus, I was really blur!! It was 12am+ (Not good time for brain to work)

 
 Yup, the lowest score belongs to me.


 We played another round, this time with Leaders. Boy, the leader cards looks super pretty!

Jacelyn's
JC: I was lucky enough to get the starting card which made it free for me to play leader cards which I enjoyed since all the money just came in from left and right for my resources hehe.
Thinking back, it was a fun yet absolutely confusing game because I tend to AP quite a bit and card drafting doesn't make AP go away =P.
I do like the variability of each game play since you'll always get a different set of cards everytime and you'll never know what the person on your left or right will have =D!
Yes, I have no idea what was I doing :P

We left around 3am, and I suspect others stayed till dawn. Good game guys, see you all in the next meetup!